Rapiers

Rapiers are one-handed procedurally generated melee weapon models. They function in a sort-of forward stabbing motion in whatever direction the player is facing. It can be common, uncommon, and rare.

Base Statistics

 * Base DPS: 5.0-5.5 health/s
 * Fire Time: 0.4-0.7 seconds between 1x-damage attacks (~1.4-2.5 1x-damage attacks/s)
 * Combo Progression:
 * 1) First Strike: 1.0x damage, 10 default knockback
 * 2) Second Strike: 0.6x damage, 8 default knockback
 * 3) Third Strike: 0.8x damage, 9 default knockback
 * 4) Fourth Strike: 0.7x damage, 8 default knockback
 * 5) Fifth Strike: 0.4x damage, 9 default knockback
 * 6) Sixth Strike: 1.2x damage, 12 default knockback
 * Crit Chance: 1% (Common), 2% (Uncommon), 3% (Rare)
 * Base Crit Damage Bonus: +2 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

Elemental Damage
Uncommon and rare Rapiers are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Rapiers inflict elemental status effects.


 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor

Special Attacks
Rapiers, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/rapier/rapiernames.config

Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/rapier

Data
itemName: fucommonrapier, fuuncommonrapier, furarerapier