Infiltration

Infiltration is an extra dungeon categorized as threat 6. Talk to S.A.I.L. to beam there.


 * Acquisition : Find an interact with a map to unlock the quest and the dungeon location in S.A.I.L. interface. It's found aboard skath dreadnought space encounter.


 * Quest Reward : 1 FarSight XR-72, 1 Warframe Armor, 1 Warframe Helmet, 1 Warframe Pants, 1 Agrobat Figurine, 1 Miasmop Figurine, 3000 Research


 * Items Requirements : Spider Microsphere or Precursor Microsphere is required. An Oxygene source is required.

Dungeon Guide
You will start the mission near a rebel Apex camp. Their leader will tell you to reach the Forward Base their demolition expert set up near the miniknog facility. To reach it, you can take two different path: either exit the camp to the right, or come back to the left and dive in the bio-ooze. You will find a door at the bottom right of the pool.

Ground Path
If you chose the ground path, exit through the door at the right of the camp. You will not be able to turn back once you crossed the door. You will quickly find a poison mine on your way. Keep moving to the right and you will find a small bio-ooze pool with 2 platform above it. There's a poison mine on each of the platform so watch your step (or just cross the bio-ooze). You will find another pool with platform and poison mines a bit further. Then enter the small opening in the wall with the Microsphere. You will then reach a crossroad, with a path going upward and the second one going below.

Up Path
2 poison mines are set up along the way. You will then find a small opening in the wall that you can enter with the Microsphere or follow the path above. To the right of the bunker, you will find a bridge. Once you start crossing it, it will start blowing up behind you. Just don't stop running and you can cross it. If you fall from the bridge, you will fall in a bio-ooze lake and reach the end of the other paths. On the other side of the bridge, you will find 3 Apex Mutants and a guard in a bunker. Keep going and you will reach another bunker with a guard at the window behind you. Right next to it, you will find a small tower with a guard at the window and another guard inside. Then use the console to open the gate to the right and you will reach the Miniknog Facility. Lana will tell you that attacking the front of the facility is pointless and she's right. The main door cannot be open and is guarded by a near unkillable ennemy. Instead, head downstair and you will find the Forward Base to your right.
 * Going above will lead you in front of a Miniknog bunker. A guard await you at the "window". You can find the entrance of the bunker on the other side. You will find another guard inside.
 * Using the Microsphere will lead you in the basement of the bunker, where you will find a Mantizi saying that nobody noticed the lip gloss... Yeah that's Kevin, don't ask how or why he ended up here. You can open his room from the inside to get inside the bunker.

Down Path
If you chose the bath leading below, you will quickly find 2 poison mines. You will then find a crossroad. The path leading below is a dead-end with a chest. Approaching the chest release 3 Crutters behind you. The other path will lead you in a small area composed of hive blocks. There, 3 Crutters will attack you. You will then reach another crossroad. Take the path leading down. You will first find 2 Ixolings. You will then reach another room below where 4 Ixolings and 3 giants flies will attack you. You will then reach a room with a console near a giant fungal pod. Activate the console and head back to the crossroad (the other path inside the giant fungal pod room is the way you come from if you take the Bio-Ooze Path). This time, head to the right and cross the bio-ooze lake. You can also see a passage at the bottom of the lake leading to a dead-end with a chest. After crossing the lake, you will reack a bio-ooze pool with several platform above it. There's a bunch of mines on those platforms, so watch your step. You will also trigger laser coming from below at several places on the platforms. The safest way to cross this room is to go inside the bio-ooze pool and stay near the bottom. You will not trigger any mine and any laser that way. The keep going to your right and you will reach the Forward Base.

Bio-Ooze Path
If you dive inside the bio-ooze under the starting teleporter, you will find a gate at the bottom right to enter the Abandonned Facility. Once inside, make your way to the right. Blow up the metal door blocking your way with the explosive barrels. You will then reach a room with a fungal pod where you'll be attacked by 5 flying drones. You will then reach a locked door to your right. The only path available is below, so jump down the hatch. The fall dammages shouldn't be too high, but you should try to mitigate them nonetheless. You will then find another crossroad.

You will have to clear both paths to open the way, so let's start with the one to your left. You will reach a hallway with 5 toxic waste barrel. 5 Snuffishes will ambush you there. You will then reach a room with laser firing every few seconds. The Microsphere will allow you to sneak behind the lowest horizontal laser, so you will only have to dodge the vertical ones. You will then reach a console that deactivate the laser and another console, the first one that you need to activate to open the exit of the Abandonned Facility. Then backtrack the the previous crossroad.

This time head to the right. The hatch above you lead to the exit but you still need to find the second console to open it. Dive into the bio-ooze below you, then take the path to your left. You will then find a room with laser shooting horizontally. Make your way below while dodging those lasers. There's a small room to your left you can reach using the Sphere tech, but you will only find a few containers inside. Below the laser room, you will find another room with the second console opening the exit. Approaching the console will release 4 Apex Mutants behind you. Make your way back to the exit of the bio-ooze pool.

Now that the hatch above the bio-ooze is open, you can follow this path toward the exit of the Abandonned Facility. After climbing the conduit, you will find a console to your left opening a way back to the entrance of the Abandonned Facility. Go to the right and you will find a room where you'll be ambushed by several ennemies. First, 4 flying drones, will attack you. A bit further, 3 Scandroid will appear behind you and 3 Apex Mutants will appear in front of you. Finally, 4 more flying drones will appear behind you. You will then find a console with some Danger signs. Either ignore the console or listen to Nuru and activate it to release the terrible monsters the miniknogs were experimenting on (you should press it, really). Head to the room above you and activate the console. Procede to the next room above you where you'll be attacked by 4 Ixolings and 3 giants flies. The next room above you contains 2 Ixolings. You will the reach a crossroad. Head to the right and cross the bio-ooze lake. You can also see a passage at the bottom of the lake leading to a dead-end with a chest. After crossing the lake, you will reack a bio-ooze pool with several platform above it. There's a bunch of mines on those platforms, so watch your step. You will also trigger laser coming from below at several places on the platforms. The safest way to cross this room is to go inside the bio-ooze pool and stay near the bottom. You will not trigger any mine and any laser that way. The keep going to your right and you will reach the Forward Base.

Miniknog Facility
In the Forward Base, you will find a merchant who will buy the loot you found until here and sell the usual merchant random item pool. Once you are ready, head to the right of the Forward Base. You will find a checkpoint here in case you die in the last part of the mission. Activate the console to blow up the wall and enter the Miniknog Facility. The Spider Microsphere/Precursor Spidersphere is required here to get inside. After exiting the conduit with the Sphere, open the door below. The door on top of the stairs is locked but it is for the better: the black-armored soldier inside the room is nearly unkillable with weapons. Press the button in the room below him to activate the turret inside the room and instantly kill him. It will also open the door upstairs, so go up there and activate the console. This will open a new path in the conduit you came in, so use your Sphere and go back inside the vents and go through this new path leading in the deeper level of the facility. You will arrive in a room guarded by 2 miniknog scientists. Head to the room to your left and activate the console: this will lock the door in front of an incoming black-armored soldier, allowing you to pass him unharmed. Once the console is activated, make your way through the right of the room until you reach a crossroad.

There you will first want to go through the door to your left where a single scientist awaits you. Use your Sphere to go down the vent and you will reach some kind of control room. Activate the console to flood the room below you with lava, killing the 2 black-armored soldier. Once they are dead, don't forget to turn off the console since you will need to cross that room and it's better if it's not full of lava. Climb back the vent to come back to the crossroad and head to the right this time. The elevator will lead you right next to the room you just flooded with lava. Wait for the remaining lava to drain away then cross the room. You will the reach a large room with 2 pools of lava. You will need to activate the console between the 2 pools to open the exit to the left and draw the attention of the 2 black-armored soldier waiting behind the doors (use range weapon for that). Once they start chasing you, get back between the 2 lava pools and climb in the control room above. The console in there will open the floor above the left lava pool, so just wait until the black-armored soldiers are above it and activate the console to drown them in lava. Once they fell in the pool, you can close up the lava pool and make your way to the exit on the left.

The elevator will lead you in the last part of the Facility, where you will just have to murder a few scientists. The first room, the one with the big ape statue, doesn't contain anything worthwhile. In the next room, all the doors are locked. Use your Sphere to get inside the top right room through the vents and kill the scientist waiting inside. Use the scanner on the wall to open the door of this room aswell as the bottom left door of the previous room. Go there and kill the 3 scientists in the room. Another scientist is in the room to the left dowstairs. Then open the door to the right and another scientist is waiting in the room there. Go downstairs and kill the scientist waiting in one of the bedrooms. You will then reach the last room of the dungeon, with 2 chests, the diamond pedestal to turn in the quest and a teleporter to exit the dungeon. You can also see a locked door to the left. To open it, you will need to activate a console somewhere else in the dungeon (more in the Secrets section).

Secrets
You can find a few extra chests inside the dungeon. To find them, follow the instructions on this page.