Hemogolem

The Hemogolem are similar construct creatures to their counterpart the Po Golems. However, rather than fecal matter making up their being, they are instead composed of organic, animated blood and viscera. Arguably less dangerous due to their inability to create minions, and their lack of status infliction and overall damage when compared to their s***ty counterparts. In the case of the Hemogolem it has two attacks; the first is a close ranged attack involving vomiting up waves of gore and blood. The other attack is swinging its arm and releasing a short ranged arc attack in a straight line that reaches only a few feet, but inflicts the -20% Health debuff. This status lasts for a couple minutes and can be quite troublesome in the dangerous environments that they live. More mobile than other Pogolem variants, the Hemogolem is able to jump slightly off the ground.

Hemogolem is a unique monster found on any kind of Atropus world. It is not capturable

Luna's Lab Notes
~ This monster is naturally uncapturable. However, if it strikes your fancy you can spawn a capturable one with the following admin command in game: /spawnmonster fubloodgolem 1 '{"capturable":true}.
 * (Upon further research and testing, I've found this creatures file seems to lack any input for being capturable or not, which is unlike almost every other monster file in the game. Interesting error and unfortunately causes this creature to die upon what would be a successful capture).

~ This creature is unremarkable in terms of anything unique, but does offer some interesting materials and items upon death. Quietus Ore, Blood Stone, and more.

~ One of the few creatures on Atropus worlds that does not inflict the Insanity debuff in one way or another,

Source: 

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/golemish/fubloodgolem/fubloodgolem.monstertype