Diet

assigns each food to a food group, and each race has a specific diet, which may provide bonuses or penalties depending on the food group. The Feed-Munity Chip augment removes dietary restrictions.

Food Group Hierarchy
The food groups are organized into a hierarchy to simplify diet definitions.


 * Organic
 * Plant
 * Fruit
 * Meat Plant (also considered Meat)
 * Meat
 * Cooked Meat
 * Raw Meat
 * Fish
 * Dairy
 * Egg
 * High Glucose
 * Inorganic
 * Hot Rock
 * Cold Rock
 * Radioactive Rock
 * Robot Plant

Diets
Each diet has a group of foods that can be consumed without penalty. A subset of those foods confers a bonus, and a disjoint subset may be excluded from the consumable foods. Any food that is not consumable within a diet confers a penalty. The specific bonuses and penalties depend on the food group. When a bonus group belongs to an excluded group, the bonus takes precedence.

Status Effects
Bonuses and penalties depend on the food group, following the hierarchy, so the next parent effect applies if a group has no effect of its own. All effects last for 120 seconds, except the radioactive rock effects last for 200 seconds. All penalties include poisoning that drains 1% of Max Heath every 2 seconds.