Fd:Machine Pistol

Machine Pistol is a one-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Machine Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Machine Pistols are in vanilla Starbound, their characteristics are modified significantly in Frackin' Universe. For the original characteristics, consult the official Starbound wiki, Starbounder (http://starbounder.org/).

Base Statistics

 * Base DPS: 6.0-6.5 health/s (Common), 6.5-7.0 health/s (Uncommon/Rare)
 * Fire Time: 0.06/0.05/0.04-0.12/0.18 seconds between singly-fired shots (Common/Uncommon/Rare-unRare/Rare) (~5.6/8.3-16.7/20.0/25.0 shots/s) (unRare/Rare-Common/Uncommon/Rare)
 * Energy Usage: 18.0-19.5 energy/s (Common), 19.5-21.0 energy/s (Uncommon/Rare)
 * Fire Mode: Automatic, Burst
 * Shots per Burst: 2-6
 * Burst Spacing: 0.05/0.04/0.035 seconds between consecutive shots (Common/Uncommon/Rare)
 * Knockback: 2-4 (extremely weak to very weak knockback)
 * Crit Chance: 1% (Common/Uncommon), 2% (Rare)
 * Base Crit Damage Bonus: +1 damage (Common), +3 damage (Uncommon/Rare)

Elemental Damage
Uncommon and rare Machine Pistols are assigned one of seven elements (non-physical damage types) on generation. For all elements, only rare Machine Pistols will inflict the appropriate elemental status effect in addition to dealing elemental damage.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Machine Pistols, like most one-handed weapon types, cannot generate with special attacks.