Cultist Lair



The Cultist Lair is an unused vanilla major dungeon that was introduced in 1.4.

It is a RNG dungeon, consisting of either a right or left facing entranceway, which then descends into 3 floors below the surface. The Lair is filled with a variety of cultists and tripods.

Frackin Universe has adopted this cut dungeon and modified it slightly. It still retains its function as a base of operations for the Occassus cult, but the triplods have been replaced with Cultist Scandroids, and a wider variety of cultists now inhabit the bunker.

On top of this, the dungeon is now tile-protected, by means of a shield generator located at the end of the dungeon. There is a small chance that a cultist general will spawn in the shield generator room.

Cultist Lairs appear primarily on the following planets:


 * Unknown
 * Shadow
 * Super Dense
 * Dark Primeval
 * Nightmare Atropus
 * Chromatic
 * Red Desert
 * Dark Red Desert
 * Dark Tundra
 * Dark Ice Waste
 * Dark Infernus
 * Penumbra
 * Proto World
 * Tar Ball
 * Rainforest
 * Wasteland

This dungeon features randomized spawners.