Fd:Semi-Automatic Rifle

Semi-Automatic Rifle is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Semi-Automatic Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Sniper Rifles (re-named to Semi-Automatic Rifles in Frackin' Universe) are part of vanilla Starbound, their characteristics are modified significantly by Frackin' Universe. For the unmodified characteristics, consult the official Starbound wiki, Starbounder (http://starbounder.org/).

Base Statistics

 * Base DPS: 8.0-9.0 health/s (Common), 8.5-9.5 health/s (Uncommon/Rare)
 * Fire Time: 0.3-1.25 seconds between shots (0.8-3.3 shots/s)
 * Energy Usage: 24.0-27.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
 * Knockback: 10-20 (weak to average knockback)
 * Crit Chance: 6%
 * Base Crit Damage Bonus: +6 damage (Common), +7 damage (Uncommon/Rare)

Elemental Damage
Uncommon and rare Semi-Automatic Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Semi-Automatic Rifles will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Semi-Automatic Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.