Racial Space Station Terminal (medical)

Racial Space Station Terminal (medical) is a shop that always exists at NPC-controlled medical-type spacestations. It randomly sells 1-4 medical items (see below), 8-11 generic items (see Any Station Terminal for the list) and trade goods. You can also purchase a (from a stock of 4-6 available buffs) for 8000 pixels, which doesn't expire until you die. These buffs offer very powerful bonuses, but are balanced by various side effects. Only one buff can be active at a time. You can pay 500 pixels to remove the current buff.

For any given station, its stock never changes (it will keep selling the same items/buffs). Another station will have a different stock. Buy/sell prices are not fixed: they improve because of your charisma and prior station investments.

This shop can be purchased for home use (at Hiring Office) and placed on your base or ship. However, you can't move it (if you mine it with your Matter Manipulator, it self-destructs).

List of medical buffs

 * Combat effectiveness
 * Glass Cannon: 100% More Damage at the cost of 90% Less Protection.
 * Juggernaut: You become immune to knockback and gain 50 protection, but your movement speed is reduced by 33%.


 * Health regen
 * Trollblood: Regenerate 40% of damage taken over 5 seconds, at the cost of 20% Less HP and 50% increased Energy Block Time.
 * Mitochondria: Consumes 2 energy to regenerate 1 health every 0.15 seconds. Energy will regenerate only at full health.


 * Energy and speed
 * Berserker Rage: 25% More Energy, Increased Movement Speed. -50% Knockback Resistance, -35 Protection.
 * Renergizer: 50% More Energy, 33% More Energy Regeneration. Hunger Drain increased by 25%. 100% Increased Energy Block Time.
 * Hypopanic: 33% More Energy Regen, -50 Energy. In addition, Increased movement speed the less energy you have (up to +67% speed at 35% energy remaining). Taking damage briefly stops energy regen, and consumes energy for 150% of damage.


 * Automatic attacks on nearby enemies
 * Toxic Cloud: Every 3 seconds a toxic cloud that lasts 5 seconds and deals 30 piercing damage is released at your location. Every time this happens, you take 5 piercing damage. 20% Increased Hunger Drain.
 * Hivemind: Shoots a projectile at the closest enemy in a medium radius with a clear line of fire every second, dealing 2.5% of your HP as base damage (further increased by your power multiplier) on impact. Drains 0.5% of your current health every 0.5 seconds as long as you have more than 10%.


 * Protection against environment
 * Immunization : Makes you immune to most negative status effects (including rare debuffs like Intoxicated, Bee Stings or Sandstorm). 10% Less Power and Protection.
 * Element-specific Repel buffs (Ice Repel, Fire Repel, Shadow Repel, etc.): Increases relevant resistance (such as Fire Resistance) by 50% and grants immunity to status effects of this element (e.g. Burning for Fire Repel), but reduces other resistances (except Physical) by 33%.


 * Experimental
 * Experiment #322 : Applies random positive and/or negative statuses every 10 seconds which last 15-25 seconds.

Strategy

 * Immunization buff negates both Drunk and Slow (which are negative side-effects of buff-granting alcohols), which means that alcohols become an entirely positive buff food.
 * Repel buffs allow you to visit high-danger planets early (for example, if you have 10% Fire resistance, then Fire Repel will increase it to 60%, negating the heat of Infernus planets).
 * Hivemind and Toxic Cloud are best combined with sources of health regeneration (armors, consumables, etc.), to passively outheal the damage they do to yourself.
 * Hypopanic and Berserker Rage are great for exploration, because movement speed bonuses are useful even if you aren't in combat.
 * Renergizer is great for energy-hungry guns (dual-wielded machine pistols, etc.), allowing you to fire a longer volley, but necessitates hit-and-run strategy (increased Energy Block Time is really noticeable).
 * Juggernaut makes you very tanky. It is great for boss battles, but you need to compensate for slow movement speed by using some techs/tools that improve mobility (grappling hooks, dash/dodge, flight, etc.).