Caerbannog

What may appear to be a rather out-of-place rabbit (given the hostile surroundings) may turn out to be a deadly Caerbannog. Identified by their red eyes, Caerbannog are otherwise visually identical to normal bunnies found on world surfaces - until they attack.

Caerbannog are hostile to travellers and deal contact damage. They also possess a horizontal leaping attack across several tiles, where they expose jaws of sharp teeth as they close the distance. Unusually, Caerbannogs generate Madness as pickups as they attack, which can be a boon for Metaphysics.

In combat, their small size makes them easy to go unnoticed, and combined with their speedy jumps can make them rather difficult to hit. NPC crew members and guards may have difficulty landing hits on the Caerbannog as ranged weapons may miss while melee weapons whiff as the monster leaps through them, and having more bodies for the Caerbannog to hit also leads to higher amounts of Madness pickups being produced. Their surprisingly high damage and ability to generate massive amounts of Madness if left unchecked can also make exploration hazardous.

Caerbannogs have been sighted on Proto Worlds, Chromatic and Rainforest planets.

Tips

 * If one would rather avoid the Caerbannog while exploring or spelunking, it is easily done by baiting it to pounce laterally at the player and then boxing it up with blocks. Its tiny size makes it quick to trap in this manner.
 * A pet Caerbannog generates Madness as pickups as it attacks foes. This limits its usefulness as a combat pet unless one wishes to craft the associated items.
 * Travellers with multiple companions or using the Slime armour set should be cautious when exploring worlds with the Caerbannog if Madness is a concern. With enough slime minions and crew members, the Caerbannog can drop over 200+ Madness in a single leap alone if it makes contact.