Fd:Beam Rifle

Beam Rifle is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Beam Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 9.0-11.0 health/s (Common), 9.5-11.5 health/s (Uncommon), 9.5-12.0 health/s (Rare)
 * Fire Time: 0.02-0.1 seconds between singly-fired shots (10-50 shots/s)
 * Energy Usage: 27.0-30.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
 * Bullets per Burst: 6-12 (Common), 8-18 (Uncommon), 10-20 (Rare)
 * Burst Spacing: 0.002-0.005 seconds between consecutive shots
 * Knockback: 0.1-0.2 (infinitesimal knockback)
 * Crit Chance: 3% (Common), 4% (Uncommon), 5% (Rare)
 * Base Crit Damage Bonus: +3 damage

Elemental Damage
Uncommon and rare Beam Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Beam Rifles will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Beam Rifles will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Beam Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.