Fd:Longsword

Longsword is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Base Statistics

 * Base DPS: 7.5-8.5 health/s (Common), 7.6-8.75 health/s (Uncommon), 7.7-9.0 (Rare)
 * Fire Time: 0.8-1.0 seconds between 1x-damage attacks (~1.0-1.3 1x-damage attacks/s)
 * Combo Progression:
 * First Strike: 1.0x damage, 15 default knockback
 * Second Strike: 0.7x damage, 10 default knockback
 * Third Strike: 0.8x damage, 15 default knockback
 * Crit Chance: 1%
 * Base Crit Damage Bonus: +5 damage

Elemental Damage
Uncommon and rare Longswords are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare Longswords will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Longswords, like most one-handed weapon types, cannot generate with any special attacks.

Debug
Item IDs follow this logic fu longsword

Example itemName: fucommonlongsword