Incompatible

Please note that while this list is frequently updated, it is by no means a be all to end all of incompatible mods. There could be some we have missed. If adding to this list please use the exact name of the mod, and only add mods if you've confirmed them to have issues on an otherwise-compatible setup.

This list is not focused on balancing problems. Only bugs and crashes.

You may also want to check our mod recommendations for mods that should play nice with FU.

Already included
Installing included mods can either have no effect, adds duplicates, cause unintended behavior, or crash. View the list here

FU Translation Mods / Language Translation Mods
Don't use them. None can keep up with us, and almost all are completely outdated or incompatible due to script related issues. They are not recommended and we will not help you debug them.

Frackin' Races
You don't need this if you're using FU. It's now included, and your game won't function if you have both installed.

zTarbound
This mod started in FU and has always been included with it. The zTarbound standalone page directly states that it cannot be used with FU individually as a result! Why didn't you read the mods page?

Usable With A Patch
These mods can be used so long as their external compatibility patch is installed as well.
 * Avali Triage (needs this patch)
 * Extended GUI (needs this patch)
 * Many Tabs (needs this patch)
 * Money Planet (needs this patch)
 * Better Shield Drones (Original breaks, use this version)

Affects Crafting Menus (Research)
Having these installed may cause certain items to not appear in your default crafting menu.


 * Avali Modular Mech
 * Avali Modular Mech FU Patch
 * Avali Plus
 * Basic Clothing
 * Blattra
 * Chiptune Instruments
 * Community Block Additions
 * Craftable Colored String Lights
 * Craftable Concoctions
 * Cozy Furniture Pack
 * damnud's costumes and weapons pack
 * Datebound - Job Offers Patch
 * Day & Night Sensor
 * Dee's Instruments
 * FSO Portal Radio
 * God Dame Reclamation
 * Job Offers
 * More Staves
 * Refrigerated Container
 * Solrob's Bouncy Balls
 * SRW Mechs
 * Viera - Use this version instead.
 * Warframe Weapons
 * Got Your Back
 * Wolfs Pottery Mod
 * Weighted Grappling Hook

If you have none of these mods, and no mods in the categories below, but Torch, Campfire, etc. are still missing from your crafting menu, then you can use Default Unlock Checker tool on a fresh character to help determine which mods cause it.

If you are the developer of one of these mods, see here for how to make them compatible (it's super easy).

Potential Issues

 * Any race extender - FU contains one already, you don't need an external extender.
 * Aimable Shields - All FU shields are already aimable
 * Augment Extractor - Already included in FU
 * Automation Aides - Shouldn't cause issues, but is already included in FU.
 * Classical Weaponry - Partially included in FU, and may break rapiers or other weapons.
 * Damage Cap Begone - Messes with damage scaling
 * Earths Finest: Crew Improvements - FU includes most of these changes
 * Enable Monster Special Attacks - FU Already does this.
 * Non-Uniform - Works fine, but your crew will sometimes be nude
 * Pixel Furnishing 2.0 - Duplicate "lumothlamp" object
 * Vanta Race - Duplicate assets from the old Nightar mod

Risky, avoid

 * Mods that replace SAILs such as A.B.A.T.H.U.R or A.V.I.A.N - May break SAIL. If you insist on changing SAIL, install one that only changes the portrait of the SAIL and nothing else.
 * Swansong Mech Parts - Breaks mech parts.
 * RealisticFURecipes - Not updated frequently enough, and is very likely not up-to-date.
 * BYOS (BuildYourOwnShip) - FU already contains a BYOS system
 * Draconis FU Addon - Outdated. Breaks things.
 * Faster Start - Frackin' BYOS requires tungsten in your starting system to repair your FTL drive. Using the mod may result in no Moons, Forests, or Deserts spawning, leading to a lack of vital resources.
 * FrackinUniverse Ground Seeders - Outdated, and FU already contains a more powerful tool to perform the same function.
 * Improved Containers - Outdated mod. Use Enhanced Storage instead.
 * Legacy Fuels - Duplicate plutonium issue
 * Madtulips Mod - FU already contains a BYOS system
 * Named Saplings - FU makes similar changes, and NS can't handle saplings crafted in the greenhouse.
 * Tier 9/Tier 10 ships - Breaks BYOS
 * TrueSpace - Some FU planets become too rare (hard to find). Breaks starting system generation (Moons, Deserts, and Forests are not guaranteed), which may result in an inability to obtain necessary materials.
 * Very Varied Vehicles - Outdated, breaks vehicles.

Completely Incompatible

 * Any Navigation UI mod - Will break universe display
 * Aperture Science Mech - Completely broken due to patching incorrectly
 * Arachne Wider Hitbox - Prevents completion of the Dark Cavern dungeon.
 * Avatar: RDA - Breaks mechs completely
 * Better Swimming - Breaks all liquids and swimming. Worlds generated with the mod active will remain broken if it's removed.
 * Better Mining Laser - Breaks most mech weapons, including other mods.
 * CompactStationsFU - Extremely outdated, breaks many FU stations including growing trays.
 * Doubled Enemies - Breaks Baron's Keep mission
 * Dynamic Combat - Breaks gun combat
 * Dynamic Fuel Hatch - Conflicts with BYOS
 * Easy Ores - Breaks volatile powder
 * Enhanced Beginning - Breaks game start
 * FFS Avali Weapons - Same issue as FFS Extended.
 * FFS Extended: Contains unnecessary redundant files that cause crash problems with Gosmets and other creatures. Use Rylasasin's version instead.
 * FFS Team Griffin - Same as above.
 * Foodies Furniture - Included in FU, but with adjusted item folder locations, which causes a crash if both are present.
 * FTL Crops(Fixed) - causes a crash when opening Greenhouse crafting station.
 * FU Factory Delagger - Breaks all extractors, centrifuges, etc.
 * Guard Plus Plus - Breaks something.
 * HealthBar - Breaks health
 * Legendary Tooltips - Breaks buildscripts
 * Less Floaty Movement - Breaks swimming and certain tile interactions
 * Less Mech Energy Usage (any of them) : Will not work with FU mechs and will break things.
 * Luxury Blocks - Conflicting IDs. Will crash.
 * Lyceen Race Frackin' Races Patch (For FR Standalone) - Relies on non-existent files and is for FR, not FU. Use the FU version instead.
 * Manufacturer's Touch - Breaks weapons
 * Mass Smelter FU Patch - Broken furnace recipes
 * Mech Overhaul - Breaks mechs because our mech system is already based on this and modified.
 * MegaMan Zero/ZX Soundtrack patch for Starbound - Breaks vanilla story missions
 * Melee Weapon Types - Conflicts with weapons
 * Memento Mori - Will break scripts. Already a part of FU in a better form.
 * Modular Mech Improvements - Conflicts with Mech code
 * Moon Overhaul - Massively outdated, messes with universe generation
 * NPC's Aren't Stupid! - NPC's are broken!
 * Ooze Race - Outdated. Physics file conflicts.
 * Optional Story - Breaks game start
 * Penguin Piracy Reborn - Breaks vanilla treasure pools - use this patch.
 * Powerful Uniques - Ancient and outdated. breaks things.
 * Project Ancient Cosmos - Conflicting IDs. Will crash.
 * Realistic Fuel Costs - Conflicts with BYOS
 * Reclaimed Goods - Breaks item unlocks
 * Research Papers for FU - Obsolete, and attempts to patch out recipe unlocks FU already removes.
 * Rexmeck CSGO weapons - Tool upgrade conflicts
 * Sandbound - Breaks game start
 * Sandbox - Breaks game start
 * Shellguard mech weapons upgraded + - Incompatible with FU mech system
 * Skath - Included, but with altered file locations. Will cause crashes.
 * Spooky Tweaks - Direct conflicts, and is outdated. FU does most of what it does anyhow.
 * Stat Orbs - Breaks NPCs
 * Starbound++ - Says its compatible but most certainly is not.
 * Starbound++ (FU Version) - Ditto
 * Starbound Awakens - uses duplicate assets without permission, and these assets cause various issues in-game that result in crash to desktop, game closures, etc.
 * Steven Universe Items - Outdated. conflicting IDs
 * Supper's combat overhaul - Many monsters will die instantly
 * Team Fortress 2 Stock Weapons Mod - Breaks bandages
 * The Nebulite Return - Breaks guns ammo and reload functionality.
 * Translocator (Teleport Tech) - Breaks techs
 * Troubled Waters - Breaks several missions. Massively outdated.
 * Universe Scanner - Edits cockpit.lua which will break universe exploration
 * Unsheathe/Ready Animation - Breaks melee weapons
 * Unobtanium Power - Breaks weapons
 * Weapon Assembly - Breaks weapons (replaces buildscripts)
 * Weapon Fusion Station - Breaks weapons (replaces buildscripts)
 * Weapon Megapack - Direct conflicts due to duplicate filenames.
 * Weapon Reinforcer - Breaks weapons
 * Weapon Retrofitting Station - Breaks weapons
 * Weapon Stats - Breaks weapons (replaces buildscripts)
 * Whobound - Ship building Conflicts with many changes.
 * Xeno's InvaderZim Mod - Breaks BYOS and some world generation.