Beam Pistol

Beam Pistol is a one-handed procedurally generated ranged weapon model. It can be common, uncommon, and rare. Common Beam Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 6.0-6.5 health/s (Common), 6.5-7.0 health/s (Uncommon/Rare)
 * Fire Time: 0.02-0.1 seconds between singly-fired shots (10-50 shots/s)
 * Energy Usage: 18.0-19.5 energy/s (Common), 19.5-21.0 energy/s (Rare)
 * Bullets per Burst: 10-20
 * Burst Spacing: 0.0025-0.005 seconds between consecutive bullets in a burst
 * Knockback: 0.1-0.2 (infinitesimal knockback)
 * Crit Chance: 2% (Common), 3% (Uncommon), 4% (Rare)
 * Base Crit Damage Bonus: +2 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

Elemental Damage
Uncommon and rare Beam Pistols are assigned one of seven elements (non-physical damage types) on generation. Though both uncommon and rare Beam Pistols exhibit elemental visuals, only rare Beam Pistols inflict status effects.


 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor

Special Attacks
Beam Pistols, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/ranged/pistol/swtjc_ewg_beampistolnames.config

Craftable Variants
Currently, Beam Pistols are only procedurally generated, meaning they can only be encountered through chests.

Data
itemName: swtjc_ewg_commonbeampistol, swtjc_ewg_uncommonbeampistol, swtjc_ewg_rarebeampistol