Highway Havoc

Highway Havoc is an extra dungeon categorized as threat 8. Talk to S.A.I.L. to beam there.


 * Acquisition : Find an interact with a map to unlock the quest and the dungeon location in S.A.I.L. interface. Need confirmation on the location of the map.


 * Quest Reward : 1 Transmutation Matrix, 1 Spankr, 1 Dreadwing Figurine, 1 Glowing Glyph, 5000 Research


 * Items Requirement : No trap or environmental hazard in this mission so nothing is required. It is a threat 8 mission with a lot of ennemies however, so bring out your best combat gear.

Dungeon Guide
There is no trick in this dungeon: make your way through hordes of angry penguins. You will mostly encounter Penguins and Tanks in this mission, but those are threat 8 so they will hurt. Penguins wield assault rifles, flamethrowers or rocket launchers. There's also a single checkpoint in this mission, located right before the final boss, so dying will mean you will need to start over.

First part of the dungeon
You will start the mission near Zeldia, a friendly Avian. Once you are ready to go, exit through the one way gate to your right. You will quickly reach a black background opening. 5 Penguins will attack you when you get close to it. You will find another of those opening a bit further. Getting close to it will release 1 Tank and 2 Penguins at this opening and 2 additional Penguins at the previous opening. Activate the console to the right to open the door. You will need to wait ~20 seconds for the door to open.

Keep walking in the next area until you reach some stone rubbles. When you climb on those, 8 small flying Drones will come out of the manhole behind you and 5 Helicultists will spawn in the sky. You will then reach a small building named Garagen's Gas. Near the derelict tank, 3 flying Drones will attack you and 3 Penguins will come out of the building behind you. 3 Penguins, 1 Tank and 3 other flying Drones will also attack you a few steps further.

Keep walking toward the right and you will find an open door. The door will close behind you once you walk in. 7 Penguins will spawn from the left background opening and 1 Tank will come out of the right one. Fortunately, you are not alone in this fight. Jinrei will drop in and "help" you (i didn't see him do much shooting during the fight). After dealing with the first wave of ennemies, more ennemies will attack you. 9 Penguins out of the right opening, 1 Tank from the left and 5 Helicultists droping bombs from the sky. Then another wave: 8 flying Drones in the middle of the area and 1 Tank out of each opening. Yet another wave: 1 Scandroid and 2 flying Drones. Once those last ennemies are dealt with, the battle in this area is over and the doors will open, allowing you to continue the dungeon towards the right.

Second part of the dungeon
After the battle with Jinrei, exit the area through the right. You will then reach a huge building. To exit the building, you will need to activate the console to the right. Unfortunately, the door will not open before a long time and ennemies will attack you while you are waiting for the door. 5 flying Drones will first attack you near the door. Then 1 Tank will spawn near the door and 1 Penguin will spawn further behind. The door will then open.

Climb the stairs in the next part of the building. You will then be trapped in a room with 4 flying Drones and 1 Penguin. There's also lasers being shot down from the ceiling. After dealing with those ennemies, 1 Tank and 2 Penguins will attack you. The doors will then open and you will need to cross a little trapped room, with lasers shooting down from the ceiling and wired barb on the floor.

Exit the building and keep heading to the right until you reach a small garden. There you will be attacked by 2 Penguins and 4 Spider Drones using flamethrowers.

Keep going to the right and you will reach an area with a Sale sign. You will be trapped there until all the ennemies waves are dead. Once again, a NPS named Girulian will "help" you. The first wave consist of 5 flying Drones, 3 Penguins and 1 Tank. The next waves consist of 4 Penguins, 1 Tank and 5 Helicultists. Next wave: 3 Penguins and 2 Tanks. The last wave consists of 2 Spider Drones and 1 Scandroid.

Boss
After the fight with Girulian, head to the right and you will find the checkpoint. Head through the one way door to the right to enter the boss room. Girulian warned you about machinery sound and this attack was made by Penguins, so you might know the boss already. The mighty penguin leader Dreadwing is back and want his revenge for the vanilla mission where you fight him. Dreadwing still uses the same attacks as in the vanilla mission except for his Slam attack, so use the Vanilla Starbound Wiki for a description of his attacks. Also, don't forget that he his a threat 8 boss this time, so he will be way healthier and deal more dammage than in the vanilla mission.

Once the leader of the Penguin is shot down from the sky, exit the arena to the right. There you will find the diamond pedestal to turn in the quest aswell as the exit teleporter. Break the pots near the teleporter since they contain some high tier loot. The only chest contains the Garuda Missile Launcher. Get back to your ship using the teleporter once you're done.