High-Caliber Pistol

High-Caliber Pistol is a one-handed procedurally generated ranged weapon model. It can be common, uncommon, and rare. Common High-Caliber Pistols will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 6.5-7.5 health/s (Common), 7.0-8.0 health/s (Uncommon/Rare)
 * Fire Time: 1.0-2.5 seconds between shots (0.4-1.0 shots/s)
 * Energy Usage: 19.5-22.5 energy/s (Common), 21.0-24.0 energy/s (Uncommon/Rare)
 * Knockback: 10-20 (weak to average knockback)
 * Crit Chance: 2% (Common), 3% (Uncommon), 4% (Rare)
 * Base Crit Damage Bonus: +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)

Elemental Damage
Uncommon and rare High-Caliber Pistols are assigned one of seven elements (non-physical damage types) on generation. Though both uncommon and rare Beam Pistols exhibit elemental visuals, only rare High-Caliber Pistols inflict status effects.


 * [[File:Fire (Attack).png]]Fire: Inflicts Burning
 * [[File:Frost (Attack).png]]Ice: Inflicts Frost
 * [[File:Poison (Attack).png]]Poison: Inflicts Poisoned
 * [[File:Electric (Attack).png]]Electric: Inflicts Electrified
 * [[File:Radioactive (Attack).png]]Radiation: Inflicts Radiation Burn
 * [[File:Shadow (Attack).png]]Shadow: Inflicts Shadow Gas
 * [[File:Cosmic (Attack).png]]Cosmic: Inflicts Armor

Special Attacks
High-Caliber Pistols, like most one-handed weapon types, do not possess any special attacks.

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/ranged/pistol/swtjc_ewg_revolvernames.config

Craftable Variants
Currently, High-Caliber Pistols are only procedurally generated, meaning they can only be encountered through chests.

Data
itemName: swtjc_ewg_commonrevolver, swtjc_ewg_uncommonrevolver, swtjc_ewg_rarerevolver