Sunset Riders

Sunset Riders is an extra dungeon categorized as threat 3. Talk to S.A.I.L. to beam there.


 * Acquisition : You will need to find and interact with a map to receive this quest. I found mine in a Novakid outlaw camps on a planet surface.


 * Quest Reward : 1 The Velvet Revolver, 1 The Dawn Sigil, 3000 Research, 2000 pixels


 * Items requirement : Nothing to complete the dungeon. Double Jump tech will help to cross a room in the mines, but you can do it without it. A light source will also be useful if you go through the mines.

Dungeon Guide
You will be beamed down in a small Novakid town. Head to the right and you will first reach the inn where the cook can sell you some food if you didn't stock up before starting the mission. After exiting the inn, you will reach the sheriff office a bit further to the right. There you can lear from NPCs that the outlaws you are hunting took over a mine that was rich in silver and where diamonds were found recently. This should give you an idea of what you may find later in the mission. The sheriff will also tell you that the outlaw leader set up camp on the other side of the hill and that you will either need to fight through the outlaws, or go through the mines. Once you're ready to leave, exit through the metal door above the sheriff office. The door will lock behind you. Keep going to the right and you will find a crossroad as the sheriff told you: either climb the hill and fight a lot of outlaws, or go down in the mines. The mines are the longer path, but you will also find way more loot there, including a lot of silver. The Outlaws you will fight in both path are Novakids armed with either a one-handed gun and a shield or a two-handed gun, just like you'd expect from Novakids.

Fight through the hill
If you chose the hill path, you will quickly be greeted by 4 Outlaws defending a small building. The house doesn't hold anything of value and is mostly there to give some cover to one of the Outlaw. Keep moving forward and you will 3 more Outlaws, one of them being entrenched in a small tower above a pond. You will then cross a small pit filled with spike traps. Boulders will regulary roll down the hill and crash in the pit, so you will need to dodge them on your way up. If falling rocks was not enough, you will also be taken in crossfire by an Outlaw inside a tower and another one in a small bunker-like building. You will then reach the top of the hill, where 2 Outlaws await you, one inside a tower and the other one at the window of the fort at the top of the hill. You will need to activate the switch on the wall and wait for 10 seconds for the door to open. Inside, 4 Outlaws will rush at you, those one wielding swords instead of the usual gun. 2 more gun wielding Outlaws awaits you at the exit of the fort. You will then need to make your way down the hill.

You will see a few explosives barrels in front of you. You may want to blow them up yourself, since an Outlaw in a tower await just a bit further and you don't want him to shoot the barrels when you are near. More boulders will fall down on your way down (but they often get stuck in place for me). You will face 2 Outlaws who wait  in a building above the road (but they will come down once they spot you) aswell as 2 sword wielding Outlaws. 2 last Outlaws await on an elevated platform and you will reach the end of the hill path. The elevator below is the way you come from if you take the mines path and the lever to your left will open a path that will lead you back to the crossroad and holds a few containers with your usual random loot.

Going through the mines
If you chose to go through the mines, you will see a gate to blocking your path. This is a shortcut that will lead to the other side of the hill, but you need to open it from there. Instead, follow the path downstairs. You will find that the crates you find along the way are way more generous in the mines than they are in the hill path, most of them containing a few ore, up to titanium tier. After taking the elevator leading down, you will find 2 Paratails, 1 Peblit and 2 Snauts waiting for you. Head to the door to the left and go downstairs. The locked door is another shortcut you'll unlock a bit late, so take the door on the last floor instead. You will enter a huge cavern. Pull the lever to turn on the lights and activate some moving platforms. You will need to cross the room, jumping from platform to platform. Falling is not dangerous since there's a small lake under the room that will prevent fall dammage and stairs to get back up at the left of the lake. After crossing the puzzle jump room, you can either head to the left to loot a few more crates and find the locked gate from before with a lever to open it or immediately head upstairs. You will enter a room guarded by 2 Outlaws. After reaching the middle of the room, the door to the right will open and 3 sword wielding Outlaws will join the fight. You will find a few silver deposit along the way and you will then find another crossroad, with one path leading straight to your right and another one leading deeper in the mines through an elevator.

Elevator path
After riding the elevator, you will find another crossroad. Head to the right and you will find another puzzle jump cavern, with 4 Batongs flying around. Pull the lever to activate the moving platforms and make your way through the cavern and you will reach the Outlaws forge. The first room doesn't hold anything special but the second room is guarded by 4 Outlaws. Follow the path until you reach an elevator and ride it to the top to exit the mines.

Upper Path
If you head to the right, you will quickly be spotted by 2 Outlaws. You will also trigger a proximity sensor that will drop 2 sword wielding Outlaws, one in in front of you and the other in your back. Keep going to the right and smash the silver deposit you find along the way. You will then reach a small cave marked by a "Falling Rocks" warning. Boulders are rolling down the way (even though they usually get stuck in my case). While making your way up, you will also free 2 Batongs and 2 Agrobats behind you. After the first trap that spawn the boulders, you will find another 2 Batongs with 2 Agrobats. Then open the gate and ride the elevator to the top and exit the mines.

Assault the Outlaws camp
After climbing the hill or crossing the mines, head to your right and cross the stone bridge. You will find a checkpoint midway through it. You will then enter a small arena where you will fight 7 Outlaws entrenched in buildings. You will find a switch on the top right of the arena that open the door... after 20 seconds, so don't expect to activate it and immediately leave the arena. You will then reach the final arena where you'll face Hank 'Hawkeye' Hatfield, the leader of the outlaws. He is a Novakid wielding a 1-handed gun and a shield, with higher stats than the other Outlaws you met on your way to him. He doesn't call for back up or anything, so you will just need to take him down. Once he is dead, the door to the right open and you will reach the last area of the dungeon, which contains a few treasure chests, a lot of crates that contain ores, the diamond pedestal to turn in the quest aswell as a teleporter to get back to your ship. You will also find the Midnight Meat Wagon there, a merchant who sells Baby Head (on a stick) for 200 pixels and Wrapped Corpse for 3500 pixels.

Secrets
You can find a lot of extra diamonds and silver hidden in the mines. You can find the walkthrough to find them here.