Felin

Description
While they have slight frames that make the a bit more frail than others, the Felin are cats through-and-through. They are able to leap high, and suffer only half the normal effect of a long fall. They are swift to move, and have the instincts of a predator. This means every strike from a Felin is a dangerous one with the right gear. They are lethal close-range combatants that make great use of daggers and fist weapons.

Diet
Carnivore, Do Not Ingest Vegetable Matter

Advantages
- +8% Speed - 75% Fall Damage Reduction - 25% Jump Bonus

Favored Play Style
Melee

Immunities
None

Attribute Adjustments
HP: -12 Stamina: -5 Attack Power: +5 Defense: +0

Resistances
Physical: +0 Electrical: +0 Fire: +0 Ice: +0 Poison: -40 Darkness: +40 Light: +0 Radiation: +0

Racial Benefits/Penalties
- Hunter's Claw: (Requires to be set to F key as a tech.) So long as you have an open hand, you can slash at an opponent with a claw; this counts as a Hunting Weapon, and does damage based on your equipment and overall physical damage. The claw also does minimal environmental damage, so it can also be used for digging/cutting.

Environmental Bonuses/Penalties
- In Jungle, Primeval, Forest and Rainforest biomes you gain +5% Protection and +10% Energy.

Combat Perks/Penalties
Fists: +12% Damage, +5% Jump and +8% Speed Dagger: +2% Crit, +10% Crit Damage Any Pistol: +1% Crit, +20% Crit Damage Dagger x2 or Fist x2: +3% Damage, +10% Crit Damage