Fd:Automatic Shotgun

Automatic Shotgun is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Automatic Shotguns will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 11.5-12.5 health/s (Common), 12.0-13.0 health/s (Uncommon/Rare)
 * Fire Time: 0.15-0.35 seconds between shots (~2.9-6.7 shots/s)
 * Energy Usage: 34.5-37.5 energy/s (Common), 36.0-39.0 energy/s (Uncommon/Rare)
 * Bullets per Shot: 5-8
 * Knockback: 3-6 (very weak knockback)
 * Crit Chance: 2%
 * Base Crit Damage Bonus: +4 damage (Common), +5 damage (Uncommon), +6 damage (Rare)

Elemental Damage
Uncommon and rare Automatic Shotguns are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Automatic Shotguns will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Automatic Shotguns, like most two-handed weapon types, can generate with one of a variety of special attacks.