Fd:Squad Automatic Weapon

Squad Automatic Weapon is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Squad Automatic Weapons (SAWs) will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 11.0-12.0 health/s (Common), 11.5-12.5 health/s (Uncommon/Rare)
 * Fire Time: 0.07(Uncommon/Rare)/0.08(Common)-0.14 seconds between singly-fired shots (7.1-12.5(Common)/14.3(Uncommon/Rare) shots/s)
 * Energy Usage: 33.0-36.0 energy/s (Common), 34.5-37.5 energy/s (Uncommon/Rare)
 * Fire Mode: Automatic, Burst
 * Bullets per Burst: 2-4
 * Burst Spacing: 0.075 seconds between consecutive shots
 * Knockback: 5-10 (very weak to weak knockback)
 * Crit Chance: 1% (Common/Uncommon), 2% (Rare)
 * Base Crit Damage Bonus: +3 damage (Common/Uncommon), +4 damage (Rare)

Elemental Damage
Uncommon and rare SAWs are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare SAWs will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare SAWs will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Squad Automatic Weapons, like most two-handed weapon types, can generate with one of a variety of special attacks.