Longswords

Longsword is a one-handed procedurally generated melee weapon model. It functions as a one-handed counterpart to vanilla broadswords. It can be common, uncommon, and rare.

Base Statistics

 * Base DPS: 7.5-8.5 health/s (Common), 7.6-8.75 health/s (Uncommon), 7.7-9.0 (Rare)
 * Fire Time: 0.8-1.0 seconds between 1x-damage attacks (~1.0-1.3 1x-damage attacks/s)
 * Combo Progression:
 * 1) First Strike: 1.0x damage, 15 default knockback
 * 2) Second Strike: 0.7x damage, 10 default knockback
 * 3) Third Strike: 0.8x damage, 15 default knockback
 * Crit Chance: 1%
 * Base Crit Damage Bonus: +5 damage

Elemental Damage
Uncommon and rare longswords are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare longswords inflict elemental status effects.


 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor

Special Attacks
Longswords, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/longsword/swordnames.config

Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/longsword

Data
itemName: fucommonlongsword, fuuncommonlongsword, furarelongsword