Maces

Maces are one-handed procedurally generated melee weapon model. They cannot be aimed directionally, and swing in whatever direction the player is facing.

Base Statistics

 * Base DPS: 7.0-8.8 health/s (Common), 7.2-9.0 health/s (Uncommon), 7.5-9.2 health/s (Rare)
 * Fire Time: 0.8-1.3 seconds between 1x-damage attacks (~0.8-1.3 1x-damage attacks/s)
 * Combo Progression:
 * 1) First Strike: 0.9x damage, 15 default knockback
 * 2) Second Strike: 0.7x damage, 15 default knockback
 * 3) Third Strike: 1.0x damage, 15 default knockback
 * Crit Chance: 1%
 * Base Crit Damage Bonus: +1 damage (Common), +2 damage (Uncommon/Rare)

Elemental Damage
Uncommon and rare Maces are assigned one of seven elements (non-physical damage types) on generation. Neither uncommon nor rare Maces inflict elemental status effects.


 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor

Special Attacks
Maces, like most one-handed weapon types, cannot generate with any special attacks.

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/mace/macenames.config

Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/mace

Data
itemName: fucommonmace, fuuncommonmace, furaremace