Fenerox

Description
Most at home in Savannahs and Plains, the Fenerox are dedicated and swift hunters. Their nocturnal nature makes them a bit touchy in the sunlight, but they make up for it by being exceptionally nimble.

Diet
Carnivore. Fenerox cannot survive without ingesting raw meat for nutrients.

Advantages
+12% Speed, +11% Jump, Slight Glow (Night Vision)

Favored Play Style
Agile Fighter

Immunities
None

Attribute Adjustments
HP: -10 Stamina: +10 Attack Power: +5 Defense: +0

Resistances
Physical: +0 Electrical: +40 Fire: -20 Ice: +0 Poison: +40 Darkness: -20 Light: +0 Radiation: +0

Racial Benefits/Penalties
- Racial Tech (Hunter's Claw): Inflict Hunting Attacks that do [(Food /20 + Health / 30) + biomeLevel] damage. - High Metabolism: Your high metabolism requires more frequent feeding. - Nocturnal: At Night (or Underground) if you are fed (65%) you regenerate health and gain +25% energy regeneration. You also gain +15% physical resistance and +2 Protection.

Environmental Bonuses/Penalties
- On Savannah or Lush Biomes, you gain +15% Energy.

Combat Perks/Penalties
Boomerang / Chakram: +10% damage, +2% Crit Spear: +2 Crit Chance, +12% damage. +20% protection when holding spear out. Rush: Melee weapons add your current speed divided by 4 as bonus damage