Fd:Multi-Grenade Launcher

Multi-Grenade Launcher is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Multi-Grenade Launchers will shoot explosive grenades, while uncommon and rare ones will shoot elemental grenades.

Base Statistics

 * Base DPS: 11.0-12.0 health/s (Common), 11.5-12.5 health/s (Uncommon/Rare)
 * Fire Time: 0.3-1.0 seconds between shots (1-3.3 shots/s)
 * Energy Usage: 37.5-42.0 energy/s (Common), 40.25-43.75 energy/s (Uncommon/Rare)
 * Grenade Types: Impact, Bouncy, Sticky, Proximity Mine
 * Knockback: 20 (average knockback)
 * Crit Chance: 2%
 * Base Crit Damage Bonus: +5 damage (Common), +6 damage (Uncommon), +7 damage (Rare)

Elemental Damage
Uncommon and rare Multi-Grenade Launchers are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Multi-Grenade Launchers will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Multi-Grenade Launchers will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Multi-Grenade Launchers, like most two-handed weapon types, can generate with one of a variety of special attacks.