Floating Horror

Floating Horrors are a unique monster type, found generally in areas of twisting mutation and madness. So awful are their forms that they often send onlookers into a state of panic, desperation, and deep madness. The horrors appear as sickly green, or seeping blood red tentacled blobs that continually emit a foul stench. Of all the terrors created by foul experimentation, floating horrors are among the most wicked and depraved. This creature is the composite eyes, mouths, and liquefied matter of its former victims. Driven to insanity by the destruction of their bodies and absorption into the horror, those victims gasp and spit incoherent Madness, forced to consume everything in reach.

A floating horror is a deadly creature capable of vomiting mass quantities of wretched bile and toxic pus upon a target. The pus released melts armor, and begins to breakdown biological matter into a fleshy paste. Incapable of rational thought, a floating horror will crawl through the air toward any living creature in a desperate attempt to feed, and grow it's twisting biomass. What the pus cannot immediately dissolve or poison to death, is blasted by a powerful wave of darkness dealing heavy shadow damage. Upon weakening a target, the floating horror will latch it's gruesome maw onto a target, and begin tearing off chunks of softened, exposed flesh.

Floating Horrors are found in the _______ planets, _______ biomes, and in the atmosphere of Fd:Flesh Blobs,.

Luna's Lab Notes
~ The floating horror vomits up 5-6 waves of toxic pus, leaving behind a large quantity of the fluids to cover a large area. This is effective as an attack as all it takes is brief contact with the liquid to begin the digestion process and start the damage over time.

~ The ball of dark energy fired from the floating horror typically begins only a couple feet in front of an enemies body. Given the origin point of the attack, and it's size, this specific attack is very difficult to dodge.

~ The red floating horror variant is a unique creature that does not fight a target, but instead watches from high altitudes, and after a few moments - vanishes completely... After some testing, it is found that the creatures only strike against those who've gained madness on their adventures. Much like an erchius ghost, the second variety of horror will only appear and hunt when a creature has begun gaining madness. Source:

https://github.com/sayterdarkwynd/FrackinUniverse/tree/4515013ba8fc964da5f1ad2b40fc3ea3cf5e16af/monsters/flyers/horrors