Verdant Ruins

Verdant Ruins is an extra dungeon categorized as threat 2. Talk to S.A.I.L. to beam there.


 * Acquisition : You will need to find and interact with a map to receive this quest. This map can be found in some specific biomes on planets surface. Unlocking the quest will unlock the dungeon in S.A.I.L. interface.


 * Quest Reward : 1 Vine Whip, 1 Verdant Carbine, 1 Verdant Rifle, 1 Bulbop Figurine, 1 Greenfinger Medal


 * Item Requirement : Some way to enhance your jump, like the Double Jump tech. Having a way to mitigate fall dammage can also be helpful at some point (like slowing your fall with an Umbrella or some EPP) or a way to fly (rocket spear, rocket boots...)

Dungeon Guide
You will start the dungeon inside a small building. You can exit it by the left or the right, where you will see stairs leading to the upper stair of the building. However, the doors to enter are locked. To open them, you will need to activate 2 switches, located at the end of each path exiting the building to the left and the right.

Path to the right
Exit the starting building to the right and keep going that direction until you reach a large wooden door. Inside this room, 5 Swarpions will appear and attack you. Go through the door at the right of the room, then take the stairs leading upstairs. 3 Florans are patrolling to your right, 2 wielding spears and the third one wielding an assault rifle. Cross that square and you will find more stairs leading you higher. A spear wielding Floran waits in one of the room, but he shouldn't bother you if you don't open the door. You will then reach a trapped room at the top of the stairs. You will need to press the wall button which will activate some cannons firing through the hallway every few seconds. You will have 15 seconds once you pressed the button to cross the room and reach the exit door. You can use your Sphere tech to roll under the shots. Those lasers deal 40 dammages per hit and ignore armor, so you will need a lot of HP/regen if you want to tank them. After crossing the exit door, you can go downstairs where you will find a few containers in the room to your left and a console to your right opening a way back. If you go to the left instead of downstairs, you will reach another room guarded by 1 spear Floran and 2 AR Florans. Some of them will likely see you as soon as you exit the trap room. On the other side of that room, you will find an elevator leading your even higher. Exit through the door to the right after riding the elevator and you will find 3 more spear Florans and 2 AR ones. You will then find another elevator leading upwards. Be careful while using it: it goes extremely high and a lot of people experience small freezes in the Verdant Ruins. Those freezes might make you glitch through the elevator and fall to your death. If you have a way to fly, you can just skip the elevator and fly instead. If you don't, you probably want to use some way to mitigate fall dammage so you can just try to ride the elevator again if you glitch through. Spamming jumps seems to work for me to not go through the elevator.

Once at the top, you will need to cross another trap room. You will once again have 15 seconds to cross it before the door closes, but the turret are arranged in a different position this time. The one on your side will shoot high enough to be dodged with the Sphere tech, but the one at the opposite side of the room shoot at ground level. You will need to make your way jumping above some lasers and using the Sphere/crouching to dodge the other. After crossing the room, the path below will let you open a way back and the path leading upstairs will lead to the end of this part of the dungeon. You will find there 2 doors: the one to your left is closed, so head to the right instead. There you will find a console in the middle of the room. Activating it will lock you inside for 30 seconds, before opening the exit aswell as the previously locked door. You will also obsiously face waves of monsters during this time. First, 4 Ixolings will spawn, followed by 4 Hypsnares. Then 4 Bulbops Will attack you. Once the doors open, head to the left and cross the room filled with bookshelves. At the end of the room, you rill find the first of the two switch opening the last part of the dungeon. Activating this switch will also remove the golden blocks below. If you jump there, you should land safely in a pond at floor level.

Path to the left
Exit the starting building to the left and keep going that direction until you reach a metal door. A bit further to the left, you will find platforms leading you in a small pit. You will meet 2 spear wielding Florans there and 1 wielding an assault rifle. Exit the pit to the left and you will reach a small building. You will find 1 spear Floran and 1 AR Floran upstairs. They might be sleeping in the rooms, in that case they will not attack unless you open the door of the room they sleep in. Keep going to the left and you will find another metal door. Behind you will find a room covered in bounce trap, with 2 Sporgus walking below you. The Sporgus may try to attack you but you can easily cross the room and ignore them. Behind the next metal door, you will cross two small ponds. Once you reach the ground between the two ponds, 4 Miasmops will fall from the sky. You will then reach a pond filled with healing water. Above, you will need to use the small stone platform to reach the top right of the room. Then head into the building to your right. 3 spear Florans await you inside. Head upstairs and take the door to your left. You will reach a trapped room. Pressing the button will activate some turrets that will shoot every few seconds, dealing 40 dammages ignoring armor. You will need to jump above those shots. The button also open the door at the end of the room, but it will only stay open for 15 seconds. After crossing the trapped room, quickly head to the right before the door closes. Inside the room you will find 3 consoles. The first one will open the door to exit the room, the second one will activate an elevator to procede further and the third one... just turn on some lights in the room. After activating (at least) the first 2 consoles, exit the building by the left. You will find an elevator a bit further. Be careful while using it: it goes extremely high and a lot of people experience small freezes in the Verdant Ruins. Those freezes might make you glitch through the elevator and fall to your death. If you have a way to fly, you can just skip the elevator and fly instead. If you don't, you probably want to use some way to mitigate fall dammage so you can just try to ride the elevator again if you glitch through. Spamming jumps seems to work for me to not go through the elevator.

Once at the top, you will noticea button to your left. You will need to press it and cross the platforms to your left. The platforms will disappear a few seconds after you step on them and falling there will likely be your death if you don't use something to slow your fall. The third platform will cycle every 2 seconds, so you will need to reach it at the right time since you cannot wait on the platform before. Pressing the button and waiting for the timer next to it to reach 4 before jumping on the first platform should make you reach the third platform at the right timing. After crossing those platform, you will meet an AR Floran. You will find there another button. This one will open the door above you for 15 seconds, but it will also activate the turrets on the sides of the room. Make your way to the top using the platforms before the door closes. You will find a console in this room. Activate it and head back to the top of the elevator. Head to the right using the disappearing platforms and you will find the metal gate open. You will find a wooden bridge to your right with 3 AR Florans belor you. After the bridge, you will find the console opening the final part of the dungeon, aswell as a button to activate an elevator leading you back below.

Back to the starting building
After completing both paths, head back to the starting building. Climb the stairs on either side of it and you will find the doors open. Climb the building using the stairs inside and you will reach yet another trapped room. As usual, pressing the button will activate the turrets and open the door for 15 seconds. This time, you will need to make your way through disappearing platforms. You will then reach some platforms that appear/disappear every 2 seconds. Make your way through this platform section until you reach the last elevator of the dungeon. Like the others, it is rather buggy and you might glitch through it. At the top of the elevator, you will find a console that will spawn waves of monsters you will need to defeat. Those waves are the following:
 * 3 Nutmiges
 * 4 Sporgus
 * 4 Mandraflora
 * 2 Mama Poptops

The Mama Poptops will drop the same thing as the one in the Dark Cave (Poptop eggs, Core fragments, Blood, Mama Poptop Claw, Leather). After killing everything, platforms will appear on the tree in the middle of the arena. Climb them to reach the end of the dungeon, where you'll find a good ammount of chests, the diamond pedestal to turn in the quest and the teleporter to get back to your ship.

Speedrunning trick
The Verdant Ruins can be completed in less than 30 seconds. It can be a good way to farm the chests at the end or the 2 Mama Poptops if you want some Poptop eggs. To do so, you will need some way to freely fly. The Flightfire spear special ability is one way you can do so pretty early in the game, but there's other way to do it aswell, including techs, other weapons or vehicles. Just exit the starting building to the left or the right and fly straight up. You can reach the final arena this way without doing the rest of the dungeon, and if you don't want to do the arena you can just fly up to the diamond pedestal and the chests.

Secrets
You may have find 2 treasure rooms locked through the Verdant Ruins. There's also another secret extremely well hidden inside this dungeon. The walkthrough to find those can be found on this page