Quarterstaffs

Quarterstaffs are two-handed procedurally generated melee weapon models. It can be common, uncommon, and rare.

Base Statistics

 * Base DPS: 7.0-8.0 health/s (Common), 7.5-8.5 health/s (Uncommon), 8.0-9.0 (Rare)
 * Fire Time: 0.66-0.99 / 0.62-0.93 / 0.55-0.84 seconds between 1x-damage attacks (~1.0-1.5 / 1.1-1.6 / 1.2-1.8 1x-damage attacks/s) (Common / Uncommon / Rare)
 * Combo Progression:
 * 1) First Strike: 1.0x damage, 15 default knockback
 * 2) Second Strike: 0.6x damage, 10 default knockback
 * 3) Third Strike: 1.0x damage, 7 default knockback
 * 4) Fourth Strike: 0.7x damage, 9 default knockback
 * 5) Fifth Strike: 0.7x damage, 12 default knockback
 * 6) Sixth Strike: 1.2x damage, 20 default knockback
 * Knockback Range: 5-10 (Common), 6-12 (Uncommon), 8-15 (Rare)
 * Crit Chance: 1%
 * Base Crit Damage Bonus: +4 damage (Common/Uncommon), +5 damage (Rare)

Elemental Damage
Uncommon and rare Quarterstaffs are assigned one of seven elements (non-physical damage types) on generation, inflicting the appropriate status effect on both primary and special attacks.


 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor

Special Attacks
Special attacks are secondary attack types available for each melee weapon. The attacks available are different based on weapon type and rarity. For example a common rarity quarterstaff would never have any uncommon specials assigned to it.

Premade and crafted weapons have specific specials assigned based on their weapon type as well, but like stats they do not change.

Common Specials
Common special attacks are those found on common rarity greataxes. They do not deal any specific elemental damage and apply no status effects.
 * Flurry
 * Spinning Staff
 * Uppercut
 * Shockwave
 * Ground Slam

Uncommon Specials
Rare and Uncommon rarity greataxes have a unique set of special secondary attacks. They consume energy when used, but unlike their common counterparts these attacks apply a status effect based on the elemental damage type.
 * Blink Explosion
 * Barrier
 * Energy Whirl
 * Rocket Spear
 * Energy Aura
 * Energy Pillar
 * Energy Wave

Name Pool
https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/items/active/weapons/melee/quarterstaff/qsnames.config

Craftable Variants
https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/items/active/weapons/melee/quarterstaff

Data
itemName: commonqs, uncommonqs, rareqs