Fd:Battle Rifle

Battle Rifle is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Battle Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Base Statistics

 * Base DPS: 9.0-10.0 health/s (Common), 9.5-10.5 health/s (Uncommon/Rare)
 * Fire Time: 0.14-0.18 seconds between shots (~5.6-7.1 shots/s)
 * Energy Usage: 27.0-30.0 energy/s (Common), 28.5-31.5 energy/s (Uncommon/Rare)
 * Knockback: 5-10 (very weak to weak knockback)
 * Crit Chance: 1%
 * Base Crit Damage Bonus: +3 damage (Common), +4 damage (Uncommon/Rare)

Elemental Damage
Uncommon and rare Battle Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For vanilla elements (Fire, Ice, Poison and Electric), only rare Battle Rifles will inflict the appropriate elemental status effect with the primary attack. For elements added by Frackin' Universe (Radiation, Shadow and Cosmic), both uncommon and rare Battle Rifles will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Battle Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.