Fd:Assault Rifle

Assault Rifle is a two-handed procedurally generated ranged weapon model.

It can be common, uncommon, and rare. Common Assault Rifles will shoot bullets, while uncommon and rare ones will shoot elemental plasma shots.

Note: though Assault Rifles are part of vanilla Starbound, their characteristics are modified significantly by Frackin' Universe. For the unmodified characteristics, consult the official Starbound wiki, Starbounder (http://starbounder.org/).

Base Statistics

 * Base DPS: 10.0-11.0 health/s (Common), 10.5-11.5 health/s (Uncommon/Rare)
 * Fire Time: 0.09-0.14 seconds between singly-fired shots (7.1-11.1 shots/s)
 * Energy Usage: 30.0-33.0 energy/s (Common), 31.5-34.5 energy/s (Uncommon/Rare)
 * Fire Mode: Automatic, Burst
 * Bullets per Burst: 2-4
 * Burst Spacing: 0.075 seconds between consecutive shots
 * Knockback: 4-8 (very weak to weak knockback)
 * Crit Chance: 1% (Common/Uncommon), 3% (Rare)
 * Base Crit Damage Bonus: +1 damage (Common), +3 damage (Uncommon), +4 damage (Rare)

Elemental Damage
Uncommon and rare Assault Rifles are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Assault Rifles will inflict the appropriate elemental status effect with the primary attack.
 * Fire: Inflicts Burning
 * Ice: Inflicts Frost
 * Poison: Inflicts Poisoned
 * Electric: Inflicts Electrified
 * Radiation: Inflicts Radiation Burn
 * Shadow: Inflicts Shadow Gas
 * Cosmic: Inflicts -Armor debuff

Special Attacks
Assault Rifles, like most two-handed weapon types, can generate with one of a variety of special attacks.