Combat

There is definitely Combat here. Frackin Universe adds several modifications to stats, both of the player and weapons. buffs, debuffs and more ways to get them.

Resistances A core part of gameplay, every player in FU must adapt to survive the various elements thrown at them. The same applies in reverse to any foes the player engages in combat. Knowing what element to use at the right time can make or break a journey, leading to painful or deadly consequences to the unprepared. The various elements are as follows:

Armor Types Note: Vanilla armors are not placed within the groups below, and do not have any set bonuses. They should be avoided for general wear, as they will greatly harm your ability to survive the mods challenges. Still totally great as cosmetic choices though! Armor Set Bonuses What you wear matters a lot. As you explore worlds and develop a playstyle, you'll want to create armor that helps you to survive. One suit of armor will not do it for exploration in FU. You're going to need different outfits for different worlds just to survive the elements. Radiation is a very different problem from Insanity, and so on.

Species-Specific Bonuses Don't forget that your Racial Abilities play a part in what you are best at, in terms of combat. While no race is penalized in their weapon choices, all of them have potential bonuses from specific types of gear. Pay attention to those bonuses, as they will greatly influence how you play.

Note that you can turn off these Racial Abilities.

Shields Weapons New Weapon Types from FU and its Contributors: -Katanas - Combo-based melee weapons with decent attack arcs. Comes in both one and two-handed variants, with behaviors that change to suit. -Strikers - A "ranged" melee weapon capable of breaking blocks on impact. Similar to a wrecking ball. -Short Spears - Very precise, swift combo strikes and a useful piercing crit. -Longswords - Great attack arc, but not aimable like most 1h weapons. 3 hit combo. -Rapiers - The fastest of the swords, performing rapid combo strikes with potential for bleeding crits. -Maces - Heavy, brutal attack arc and a high chance to stun targets -Scythes - Positions foes on hits, allowing the wielder to keep foes where they are most vulnerable. -Quarterstaves - Great melee range and speed, but low damage. -Great Axes - Super-heavy axes that devastate -Crossbow - A powerful bow weapon with a much more limited arc but higher damage