Gameplay Changes

FU reshapes Starbound from the ground up. Nearly every game mechanic is adjusted in some way.

You should start a -new- universe and character on a fresh install of FU, or you will not have a proper experience.

Major Changes

 * Game Start - Early game options are extended substantially, allowing players to specialize their development into various areas. Enhance your early game progression with expanded farming and wood-based crafting options, new ways to feed and raise your farm animals, easier collection of water and so much more!
 * Research System - A research system replaced the vanilla starbound crafting/blueprint system. Players will explore a tech tree and choose whatever they wish to unlock as they progress through the game.
 * Light Aura - Characters do not have a natural light aura, except for Novakids and Nightar. Darkness is dangerous.
 * Tile Effects - Surfaces can impact players in various ways, from slippery ice and sticky tar to more dangerous or unusual status ailments.
 * Crafting - Massively expanded, you'll find thousands of new craftable items of just about every sort.
 * Madness - Investigating the bizarre, and being exposed to horrifying things will drive you mad. There are remedies...but powerful and strange technology can come from the minds of the insane...
 * Mechs - Mechs function completely differently from vanilla and are more integrated into gameplay. You'll be able to activate Flight Mode on planets, mine reliably for hours with them, stomp on enemies and crush homes with your mass, and more.
 * Races - We add 13 playable races for you to enjoy!
 * Racial Abilities - Every species has special abilities and resistances. These can be toggled on and off in your ships SAIL computer.
 * Dozens of new biomes - FU adds a huge assortment of world types for you to explore, and dozens of subbiomes, astroid types, cloud layers and underground biomes.
 * Hundreds of new weapons
 * Massive end-game dungeons
 * Custom Crew
 * Enhanced Tenant System
 * Vast array of new effects, status ailments and weather
 * Hundreds of microdungeons
 * Hundreds of new tiles
 * Hundreds of quests
 * A new hub
 * 100+ new monsters
 * Dozens of new techs
 * More than 100 new armors
 * Vehicles for Sky, Space and Sea exploration
 * Batteries and Electronics
 * Space Station Trading - use Space Stations to invest, trade, and maximize profits from system to system.
 * A complex automation system allowing for incredibly production facilities
 * Bees - Catch, breed and genetically modify bees.
 * Brewing
 * Enhanced Combat
 * New Weapon Types
 * New Elemental Resistances
 * New Damage Types
 * Re-scaled damage and armor
 * New physics adjustments
 * Reworked Swimming

EPP Changes
In FU, EPP packs operate differently than in vanilla Starbound. This is an important part of progression and will change how you approach challenges in gameplay. You'll be required to strategize on your loadout so you can effectively handle environmental hazards.


 * EPPs no longer protect against anything they are not explicitly designed to prevent. You will not find a pack that is immune to every effect.
 * They do not provide full immunity, and instead add resistances of varying values.
 * they have tiers of protection spread through crafting progression (Poison I, II, III etc)
 * You can stack EPPs, Augments and Armor Set Bonuses to maximize your environmental survival chances.