Fenerox
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Most at home in Savannahs and Plains, the Fenerox are dedicated and swift hunters. Their nocturnal nature makes them a bit touchy in the sunlight, but they make up for it by being exceptionally nimble.
Diet
Carnivore
Advantages
- +12% Speed and Jump
- Slight Glow (Night Vision)
Favored Play Style
Agile Fighter, Melee
Immunities
Electrified
Attribute Adjustments
- HP: 10
- Energy: 0
- Attack Power: 5
- Defense: 0
Resistances
Physical | Electric | Fire | Ice | Poison | Shadow | Cosmic | Radiation |
---|---|---|---|---|---|---|---|
15 | 20 | 2 | 18 | 5 | 5 | 15 | 0 |
Racial Benefits/Penalties
- Racial Tech (Hunter's Claw): Inflict Hunting Attacks that do [(Food /20 + Health / 30) + biomeLevel] damage.
- High Metabolism: Your high metabolism requires more frequent feeding.
- Nocturnal: At Night (or Underground) if you are fed (65%) you regenerate health. You also regain 15% Physical Resist and gain 2 defense.
- Rush: Melee weapons add your current Speed divided by 4 as Bonus Damage
- Trustworthy: 5% Charisma bonus
Environmental Bonuses/Penalties
- On Savannah, you deal 15% damage.
- On Sulphuric, Gelatinous and Tar Ball planets, you have 20% less defense.
Combat Perks/Penalties
- Spear: +25% Mastery, attacks cost hunger.